End of Day 3 ! ”Boss, levels & UI”
Today I worked on the level management. Now all level data is in a table and levels are generated on the fly. This makes them much more flexible to update.
And then. I coded the first 3 levels of the game, level 3 is a kind of boss level.
I also drew the boss sprite and animation for level 3.
Finally, I added some UI elements (lifebar!).
Now it's time to think about my next level design, I also want to make another boss (which will be stronger!).
I'll try to get a lot done this weekend, as I'll be at work next week and won't have much time to work on the jam.
Deep Dive (Beginner's Jam April 2024)
A short action game for IGDB April 2024 Game Jam
More posts
- [Post-Jam] Minor Update11 days ago
- [Postmortem] IGDB April 202416 days ago
- End of Day 8! ”Last SFX, Menu Title, Cover”22 days ago
- End of Day 7! ”Menu, particules and refinements”23 days ago
- End of Day 6! ”Tuto (and randomized mode ?)”24 days ago
- End of Day 5! ”Laser, score and level”25 days ago
- End of Day 4! ”Boss (again!)”26 days ago
- End of Day 2 ! ”Deep Dive”28 days ago
- End of Day 1 ! ”Going Deeper!”28 days ago
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