End of Day 5! ”Laser, score and level”
For this 5th day of the game jam, I implemented my levels 5 and 6, which might need some refinement.
I also refactored my code for the turrets, which now have different modes: Shoot (one direction), Shoot at player and Laser Beam.
I also added a score system, which goes up when you kill enemies, bosses and pass levels, and goes down when you get them.
Deep Dive (Beginner's Jam April 2024)
A short action game for IGDB April 2024 Game Jam
More posts
- [Post-Jam] Minor Update11 days ago
- [Postmortem] IGDB April 202416 days ago
- End of Day 8! ”Last SFX, Menu Title, Cover”22 days ago
- End of Day 7! ”Menu, particules and refinements”23 days ago
- End of Day 6! ”Tuto (and randomized mode ?)”24 days ago
- End of Day 4! ”Boss (again!)”26 days ago
- End of Day 3 ! ”Boss, levels & UI”27 days ago
- End of Day 2 ! ”Deep Dive”28 days ago
- End of Day 1 ! ”Going Deeper!”28 days ago
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